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drwxr-xr-x
2025-12-23 02:50
afp.lua
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ajp.lua
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bitcoin.lua
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comm.lua
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creds.lua
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cvs.lua
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datetime.lua
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dhcp.lua
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ftp.lua
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geoip.lua
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informix.lua
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irc.lua
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knx.lua
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ldap.lua
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lfs.luadoc
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libssh2-utility.lua
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libssh2.luadoc
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listop.lua
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lpeg-utility.lua
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lpeg.luadoc
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ls.lua
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match.lua
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membase.lua
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mobileme.lua
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mongodb.lua
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msrpc.lua
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msrpcperformance.lua
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msrpctypes.lua
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mssql.lua
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multicast.lua
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mysql.lua
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natpmp.lua
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nbd.lua
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ncp.lua
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ndmp.lua
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netbios.lua
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nmap.luadoc
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nrpc.lua
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nsedebug.lua
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omp2.lua
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oops.lua
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openssl.luadoc
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ospf.lua
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outlib.lua
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packet.lua
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pcre.luadoc
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pgsql.lua
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pop3.lua
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pppoe.lua
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proxy.lua
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punycode.lua
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rand.lua
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rdp.lua
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re.lua
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redis.lua
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rmi.lua
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rpc.lua
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rpcap.lua
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rsync.lua
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rtsp.lua
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sasl.lua
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shortport.lua
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sip.lua
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slaxml.lua
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smb.lua
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smb2.lua
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smbauth.lua
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smtp.lua
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snmp.lua
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socks.lua
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srvloc.lua
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ssh1.lua
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ssh2.lua
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sslcert.lua
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sslv2.lua
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stdnse.lua
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strbuf.lua
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strict.lua
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stringaux.lua
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stun.lua
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tab.lua
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tableaux.lua
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target.lua
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tftp.lua
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tls.lua
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tn3270.lua
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tns.lua
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unicode.lua
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unittest.lua
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unpwdb.lua
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upnp.lua
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url.lua
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versant.lua
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vnc.lua
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vulns.lua
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vuzedht.lua
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wsdd.lua
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xdmcp.lua
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xmpp.lua
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zlib.luadoc
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Save
Rename
--- -- A smallish SOCKS version 5 proxy protocol implementation -- -- @author Patrik Karlsson <patrik@cqure.net> -- local match = require "match" local nmap = require "nmap" local stdnse = require "stdnse" local string = require "string" local table = require "table" _ENV = stdnse.module("socks", stdnse.seeall) -- SOCKS Authentication methods AuthMethod = { NONE = 0, GSSAPI = 1, USERPASS = 2, } Request = { -- Class that handles the connection request to the server Connect = { -- Creates a new instance of the class -- @param auth_method table of requested authentication methods -- @return o instance on success, nil on failure new = function(self, auth_method) local o = { version = 5, auth_method = ( "table" ~= type(auth_method) and { auth_method } or auth_method ) } setmetatable(o, self) self.__index = self return o end, -- Converts the instance to string, so that it can be sent to the -- server. -- @return string containing the raw request __tostring = function(self) return string.pack("Bs1", self.version, string.pack(("B"):rep(#self.auth_method), table.unpack(self.auth_method))) end, }, -- Class that handles the authentication request to the server Authenticate = { -- Creates a new instance of the class -- @param auth_method number with the requested authentication method -- @param creds method specific table of credentials -- currently only user and pass authentication is supported -- this method requires two fields to be present -- <code>username</code> and <code>password</code> -- @return o instance on success, nil on failure new = function(self, auth_method, creds) local o = { auth_method = auth_method, creds = creds } setmetatable(o, self) self.__index = self if ( auth_method == 2 ) then return o end end, -- Converts the instance to string, so that it can be sent to the -- server. -- @return string containing the raw request __tostring = function(self) -- we really don't support anything but 2, but let's pretend that -- we actually do if ( 2 == self.auth_method ) then local version = 1 local username= self.creds.username or "" local password= self.creds.password or "" username = (username == "") and "\0" or username password = (password == "") and "\0" or password return string.pack("Bs1s1", version, username, password) end end, } } Response = { -- Class that handles the connection response Connect = { -- Creates a new instance of the class -- @param data string containing the data as received over the socket -- @return o instance on success, nil on failure new = function(self, data) local o = { data = data } setmetatable(o, self) self.__index = self if ( o:parse() ) then return o end end, -- Parses the received data and populates member variables -- @return true on success, false on failure parse = function(self) if ( #self.data ~= 2 ) then return end local pos self.version, self.method, pos = string.unpack("BB", self.data) return true end }, -- Class that handles the authentication response Authenticate = { Status = { SUCCESS = 0, -- could be anything but zero FAIL = 1, }, -- Creates a new instance of the class -- @param data string containing the data as received over the socket -- @return o instance on success, nil on failure new = function(self, data) local o = { data = data } setmetatable(o, self) self.__index = self if ( o:parse() ) then return o end end, -- Parses the received data and populates member variables -- @return true on success, false on failure parse = function(self) if ( #self.data ~= 2 ) then return end local pos self.version, self.status, pos = string.unpack("BB", self.data) return true end, -- checks if the authentication was successful or not -- @return true on success, false on failure isSuccess = function(self) return ( self.status == self.Status.SUCCESS ) end, } } -- The main script interface Helper = { -- Create a new instance of the class -- @param host table containing the host table -- @param port table containing the port table -- @param options table containing library options, currently: -- <code>timeout</code> - socket timeout in ms -- @return o instance of Helper new = function(self, host, port, options) options = options or {} local o = { host = host, port = port, options = options } setmetatable(o, self) self.__index = self return o end, -- Get the authentication method name by number -- @param method number containing the authentication method -- @return string containing the method name or Unknown authNameByNumber = function(self, method) local methods = { [0] = "No authentication", [1] = "GSSAPI", [2] = "Username and password", } return methods[method] or ("Unknown method (%d)"):format(method) end, -- Connects to the SOCKS server -- @param auth_method table containing the auth. methods to request -- @return status true on success, false on failure -- @return response table containing the response or err string on failure connect = function(self, auth_method, socket) self.socket = socket or nmap.new_socket() self.socket:set_timeout(self.options.timeout or 10000) local status, err = self.socket:connect(self.host, self.port) if ( not(status) ) then return status, err end auth_method = auth_method or {AuthMethod.NONE, AuthMethod.GSSAPI, AuthMethod.USERPASS} status = self.socket:send( tostring(Request.Connect:new(auth_method)) ) if ( not(status) ) then self.socket:close() return false, "Failed to send connection request to server" end local status, data = self.socket:receive_buf(match.numbytes(2), true) if ( not(status) ) then self.socket:close() return false, "Failed to receive connection response from server" end local response = Response.Connect:new(data) if ( not(response) ) then return false, "Failed to parse response from server" end if ( response.version ~= 5 ) then return false, ("Unsupported SOCKS version (%d)"):format(response.version) end if ( response.method == 0xFF ) then return false, "No acceptable authentication methods" end -- store the method so authenticate knows what to use self.auth_method = response.method return true, response end, -- Authenticates to the SOCKS server -- @param creds table containing authentication method specific fields -- currently only authentication method 2 (username and pass) is -- implemented. That method requires the following fields: -- <code>username</code> - containing the username -- <code>password</code> - containing the password -- @return status true on success, false on failure -- @return err string containing the error message authenticate = function(self, creds) if ( self.auth_method ~= 2 ) then return false, "Authentication method not supported" end local req = Request.Authenticate:new(self.auth_method, creds) if ( not(req) ) then return false, "Failed to create authentication request" end local status = self.socket:send(tostring(req)) if ( not(status) ) then return false, "Failed to send authentication request" end if ( 2 == self.auth_method ) then local status, data = self.socket:receive_buf(match.numbytes(2), true) local auth = Response.Authenticate:new(data) if ( not(auth) ) then return false, "Failed to parse authentication response" end if ( auth:isSuccess() ) then return true, "Authentication was successful" else return false, "Authentication failed" end end return false, "Unsupported authentication method" end, -- closes the connection to the server close = function(self) return self.socket:close() end, } return _ENV;